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Audiokinetic Blog

25 stories

Audiokinetic Blog

Audiokinetic BlogStudios & prosThe Sound of Screamer, Part 4: Pass-By Sounds Without Actors The Sound of Screamer: A four-part series on the audio of Milestone's arcade racer Screamer is an arcade racer, a reboot of the original title, built around tournament-style duels between six teams…

10.22
Audiokinetic Blog

Audiokinetic BlogStudios & prosNative Head Tracking Coming to Wwise Authoring with Audeze Maxwell 2 ANC Game audio development is no longer confined to studios with multichannel speaker setups. Today game development is more distributed and audio designers increasingly rely on headphones for their…

10.19
Audiokinetic Blog

Audiokinetic BlogStudios & prosThe Sound of Screamer, Part 3: Mirror Mode for Listeners The Sound of Screamer: A four-part series on the audio of Milestone's arcade racer Screamer is an arcade racer, a reboot of the original title, built around tournament-style duels between six teams…

10.15
Audiokinetic Blog

Audiokinetic BlogStudios & prosThe Sound of Screamer, Part 2: Music The Sound of Screamer: A four-part series on the audio of Milestone's arcade racer Screamer is an arcade racer, a reboot of the original title, built around tournament-style duels between six teams…

10.08
Audiokinetic Blog

Audiokinetic BlogStudios & prosThe Sound of Screamer, Part 1: Vehicles and Mix The Sound of Screamer: A four-part series on the audio of Milestone's arcade racer Screamer is an arcade racer, a reboot of the original title, built around tournament-style duels between six teams…

10.01
Audiokinetic Blog

Audiokinetic BlogStudios & prosAudiokinetic's September 2026 Highlights Welcome to the Audiokinetic highlights blog! A lot's happened since last month: We introduced the Tempest 3D AudioTech plug-in, dived into some new features to try out in Wwise 2026.1.3, went down…

10.01
Audiokinetic Blog

Audiokinetic BlogStudios & prosRethinking Sound Propagation: A Research Collaboration with Ubisoft La Forge Sound propagation remains one of game audio’s trickiest unsolved puzzles, and no single tool solves it for every project.

09.29
Audiokinetic Blog

Audiokinetic BlogStudios & prosIntroducing Audiokinetic's Wwise MCP Spoiler: Wwise 2026.1.3 incorporates a built-in Model Context Protocol (MCP) server!

09.24
Audiokinetic Blog

Audiokinetic BlogStudios & prosIntroducing the Tempest 3D AudioTech plug-in With the release of Wwise 2026.1.3 , Audiokinetic, in collaboration with Sony Interactive Entertainment, is expanding its 3D audio toolset with the introduction of the Tempest 3D AudioTech plug-in .

09.15
Audiokinetic Blog

Audiokinetic BlogStudios & prosUnreal Optimizations in Wwise 2026.1.3 The 26.1.3 version of the Wwise Unreal Integration includes extensive optimizations that reduce CPU usage. The optimizations are invisible to most users, who will only notice improved performance.

09.11
Audiokinetic Blog

Audiokinetic BlogStudios & prosAudiokinetic's August 2026 Highlights Welcome to the Audiokinetic highlights blog! A lot's happened since last month: We're diving into Wwise 2026.1 Beta 3 updates (including a new Tempest 3D AudioTech plug-in version for Wwise), a…

09.02
Audiokinetic Blog

Audiokinetic BlogStudios & prosWwise 2026.1: What's New | Beta Edition The Wwise 2026.1 Beta is live and now available to install from the Audiokinetic Launcher. The build can be accessed after logging into the Launcher and navigating to the Wwise Tab.

08.27
Audiokinetic Blog

Audiokinetic BlogStudios & prosBehind the Audio of Wildgate Intro I joined Dreamhaven’s Moonshot Games studio in January of 2022 to make Wildgate - a multiplayer shooter at its core, but with the goal of sending you and your friends on endlessly unique and…

08.26
Audiokinetic Blog

Audiokinetic BlogStudios & prosCooking up prefabs with WAAPI 1. Hierarchies and repetitiveness Hierarchical project structure is possibly the most distinctive feature of Wwise.

08.21
Audiokinetic Blog

Audiokinetic BlogStudios & prosBuilding the Future of Immersive Entertainment in the Car The Evolving In-Car Entertainment Landscape The modern vehicle is rapidly evolving from a transportation device into a connected entertainment platform.

08.20
Audiokinetic Blog

Audiokinetic BlogStudios & prosArknights: Endfield: Audio System Architecture for a Large Game Project Arknights: Endfield (hereafter referred to as Endfield) is a large game project developed with Unity.

08.06
Audiokinetic Blog

Audiokinetic BlogStudios & prosAudiokinetic's July 2026 Highlights We're almost through summer (in Canada, at least!) Wherever you may be, we hope the sun is shining and a cool breeze is blowing your way.

08.03
Audiokinetic Blog

Audiokinetic BlogStudios & prosLearning and Teaching Interactive Audio Through a Student’s Perspective About Me :) My name is Carolina Ramos Fontoura and I am a Uruguayan-American composer for video games currently, who recently graduated with a bachelor's in Game and Interactive Media Scoring at…

07.28
Audiokinetic Blog

Audiokinetic BlogStudios & prosBehind the Lines: The Quiet Importance of a Voice Designer in Performance Capture People often assume that working in video game audio means designing epic fireballs or crafting the perfect armor clink, but as a Voice Designer, my job is less glamorous.

07.23
Audiokinetic Blog

Audiokinetic BlogStudios & prosSounds of Dreamers: A documentary tribute to you! For the last three years, we’ve been quietly interviewing & capturing the voices, stories and passion of the game audio community around the world.

07.22
Audiokinetic Blog

Audiokinetic BlogStudios & prosUnreal Engine + Wwise | Building an AkSpatialAudioVolume-Based Audio Zone System in C++ When you want to switch ambience or environmental audio by area in a game, it is common to start by writing trigger logic in the Level Blueprint.

07.16
Audiokinetic Blog

Audiokinetic BlogStudios & prosEmbracing the Chaos: 6 Technical Audio Lessons from SWAPMEAT Introduction Ideally a game has a clear direction and pathway to get there. Sometimes though, the end goal is known but the pathway there - we can tell from the start - is going to be chaos.

07.09
Audiokinetic Blog

Audiokinetic BlogStudios & prosAudiokinetic's June 2026 Highlights This weekend, we celebrated Audiokinetic's 26th anniversary! We're so grateful every single day to have such a wonderful team and to be surrounded by this amazing community.

07.08
Audiokinetic Blog

Audiokinetic BlogStudios & prosEverything All At Once | Mixing METAL EDEN Inside the Sound of METAL EDEN: A 5-Part Audio Deep Dive Welcome to this five-part blog series exploring the audio architecture of Reikon Games' fast-paced sci-fi FPS, METAL EDEN .

07.02